OwenKurth

Fireline

A fire starts on the upwind edge and runs through grass and forest. You get a shovel and three water drops. The clock stays stopped while you plan. Cut line ahead of the fire, keep the houses out of its path, then light it.

houses 0/0fuel saved 100%line 70drops 3wind clock

Grass burns fast and dies fast. Forest burns slow and hot. Dirt, rock, and water don’t burn. Strong wind lofts embers over thin line, so give it depth.

Water puts out a small patch and keeps it damp for a while. Three drops, no refills.

The round ends when nothing is burning. Score is houses kept and fuel saved. 1 2 tools, space light or pause, N new fire, R same map.